Verv

UX DESIGN

UI DESIGN

PROTOTYPING

Verv is a Delhi-based mobile application that aims to enhance user’s visits to Delhi monuments and seamlessly fits into their trips. It brings together the exploration of history and culture and the adventure that young users seek, to motivate them to immerse in the rich history of Delhi.

About The Project

OVERVIEW

The city of Delhi is a living example of the vibrant and glorious history of the country. This history is preserved in Delhi’s iconic monuments that proudly sit across the city. The beauty and grandeur of these monuments help people to connect to the city that was once the crown of the Mughals. However, people residing in Delhi loose their interest in exploring these monuments too soon to even experience the rich history of Delhi.


This project focuses on reviving people’s interest in these historic landmarks by offering them what they enjoy- an adventure.

Design Process

1

2

3

4

5

RESEARCH

Ethnographic Study

Interviews

Empathy Maps

Secondary Research

dEFINE

Mind Maps

User Persona

Problem Statement

Competitive Analysis

IDEATE

Brainstorm solutions

Evaluate ideas

Finalize app features

Brand Identity

PROTOTYPE

Information Architecture

User Flow

Low Fidelity Wireframes

High Fidelity Wireframes

ITERATE

User feedback

Ideation based on feedback

Refining UI

Refining UX

September 2023

December 2023

We conducted Ethnographic Research as a part of our primary research to understand user frustrations, motivations and possible pain points while visiting monuments. We conducted about 35 interviews with a variety of people from different age groups and backgrounds at 17 different monuments. The primary and secondary research provided insights into the important needs of users as well as how can they be addresses through technology and design. We also gathered information about the places visited and how people interact with them, and what they want at the place of visit.

Difficulty in choosing the right monument based on specific needs

Low involvement during visit

Too crowdy at certain places

Need Better Ways to learn more about different monuments

Need a Better way for Accessible Information

Difficult to find correct way for navigating through the monument

INSIGHTS &

PAIN POINTS

INTERVIEWS & ETHNOGRAPHIC STUDY

Age

22

Location

Lives In Delhi

Nationality

Indian

Occupation

College Student

Shreya

Goals

Learn about the history of the monuments

Have fun during her trips with her friends

Enjoy other activities in the surrounding areas

Frustrations

Lack of interactive information

Insufficient navigation cues

Lack of updated information about facilities in and around monuments

About

Shreya is a college student who has stayed in Delhi for a long time. She plans trips to places across Delhi with her friends whenever they find some time. Shreya likes to know about the history of monuments that she is visiting but the lack of interesting activities makes it boring for them to visit the monuments.

Taking out time to visit monuments and not finding anything interesting to do there takes away any incentive to go there in the first place.

Personality Traits

Introvert

Extrovert

Analytical

Creative

Busy

Free

Independent

Team Player

Passive

Active

Safe

Adventurous

USER PERSONA

We created a user persona highlighting our key target audience’s demographics , goals and frustrations based on key insights , interviews and affinity mapping.

Going Back home

Affinity Mapping

Visitor Motivations

Diverse motivations for visiting monuments: peace, learning, social interaction, and ambiance.

Varied preferences based on generational differences and personal interests.

Personal Preferences

some visitors drawn to historical significance, while others focus on the aesthetic or ambiance

require both engaging and educational experiences, seeking a balance between enjoyment and learning

Cultural and Generational Influences

Generational differences significantly impact motivations, with younger generations often valuing ambiance and social aspects influenced by digital culture.

Cultural background also shapes motivations, with some visitors drawn to specific aspects of heritage or history relevant to their cultural identity.

Visitors’ perceptions of the monument's significance vary based on cultural and generational factors, influencing their motivations to visit.

Personal Connection and Curiosity:

Some visitors seek a personal connection with historical monuments, aiming to understand their place in history and connect with their heritage.

Curiosity about historical narratives and architectural aspects motivates certain visitors to explore and learn more about monuments.

For many, the allure lies in discovering untold stories or lesser-known aspects, fostering a deeper connection and sense of discovery during their visits.

New experience

Something different from usual sightseeing

The appeal lies in unique and unexpected experiences, pushing for the integration of cutting-edge technology or creative storytelling methods to captivate visitors' interest.

Innovation is seen as key to combating disengagement and providing memorable experiences that appeal to modern sensibilities.

Crowd Management & Cleanliness:

Overcrowding

Lack of Cleanliness

Information Accessibility

need clear and informative resources like signage, interactive exhibits, and educational materials.

Importance of providing engaging yet educational content.

Visitor Emotions

A mix of emotions experienced during visits: peace, interest, frustration, disinterest, excitement, and enjoyment.

Desire for both serenity and engagement in monument experiences

Technology Integration

Interest in tech-based solutions like AR guides, gamification apps, and QR code scans for enhanced experiences.

Tech-savvy personas express interest in interactive digital resources.

Engagement Challenges

boredom and disinterest in traditional monument experiences

Desire for more engaging and interactive activities.

Based on our ethnographic study and interviews we did affinity mapping about some things interviewees said or displayed during the interview session , to highlight the main points we have to focus on while designing the mobile application and to better organize our notes and view trends.

EMPATHY MAP

Says

"I enjoy the peace and natural beauty of the place."

"I like to know the history of the place."

"I may or may not navigate through the entire monument."

"Frustrated with boredom and lack of engagement"

"Disinterested in historical monument visits."

"Excited about local interactions and insights."

"Enjoys interactive activities."

"Prefers modern entertainment options over monument visits."

"Seeks excitement and entertainment elsewhere."

THINKS

"Monuments offer peace and serenity."

"Monuments provide insights into the past."

"Learning about history and culture is enriching."

"Curiosity about the construction and history of monuments."

"Interest in exploring more and learning."

"Value of local insights and educational resources."

"Interest in history and ambiance."

"Prefer self-guided exploration."

DOES

Values peace and serenity at historical monuments.

Prefers places with both view and history.

Acknowledges generational differences in preferences.

Prefers friends' company during visits. Values local insights and interaction.

Prefers self-guided exploration.

Acknowledges the importance of learning.

Seeks entertainment and engagement.

Expresses reluctance to visit historical sites.

FEELS

Peaceful

Interested

Frustrated

Disinterested

Bored

Excited

Concerned

Enjoyment

Serenity

We created an Empathy map of what users said , does , felt and think during the whole journey from selecting a place to it’s end. This was also based on our interview sessions

USER journey map

Going Back home

The creation of user journey map helped us better understand what are the exact areas where our users feel frustrated and want better ways to accomplish their tasks.

Research

Planning

Travel

Arrival

Explore

Post Visit

Action

Collecting information from web/social media/ friends and family


Listing all possible monuments which fall under their needs and wants


Deciding the day and time of the visit


Checking if there is any ticket available or not

Estimating the overall budget of trip

Searching if their any restrictions at the place.


ticket booking. (if any)


Talking with friends to make a plan together (if required)


Searching for mode of transport and routes.


Deciding the time for leaving and arrival

Double-check essentials like tickets.

Getting into cab/metro


Taking the easiest and fastest route




Finding the ticket contour


Standing in line to enter the monument


Visiting the places within the area selected in the first action

Confused from where to start looking

Confused what to do


Clicks pictures


Sits idle or just roaming here and there


Uses phone (if alone) or talks with friends (if in group)

Goes shopping or maybe to cafe for a quick bite


Again travel but maybe different mode


Seeing images taken or listens to music


Tries to relax

Tensed


Confused


Tired of searching


Excited for the plan

Tired


Confused


FOMO

Tired


Exhausted


Hungry


Curious

Confused


Disappointed


Maybe surprised positively and negatively

Bored


Relaxed


Happy that they have finally reached the place

Happy that Visit finished


Tired


Relaxing

Not finding information in one place


Unable to decide

Poor experience in ticket booking


Difficulty in planning the entire day around the visit

Difficulty in finding easiest route

Waiting in long lines


Not aware of security restrictions

Unclear navigation paths


Uninteresting information delivery

Difficulty in finding activities in nearby area


Finding food spots nearby

Provide all necessary information in one place


Provide easy way to find the right monument based on requirements

Ticket booking and saving in advance

Provide all necessary information in advance

Provide information in interactive way


Provide a way to correctly navigate through the monument


Provide interesting activities

Telling users about nearby cafes and restaurants

PROBLEM STATEMENT

Visitors feel a disconnect and disengaging experience during their visit at monument . This lack of engagement results in a decreased footfall.


The challenge is to redefine the visitor experience at historical monuments to make it more interesting and engaging so as to motivate users to revisit monuments and immerse in the history and culture.

An innovative app that tailors visit to a monument based on user motivations and offers unique experiences through treasure hunts, and quizes, transforming sightseeing into fun and engaging adventures.

IDEA & SOLUTION

CONCEPT MAPPING

Attract visitors

Enjoyable activity

Food

Emotional

Attachment

Experience

Incentive

Activity for students

Events at monuments

Immersive games

Recreate Memories

Meet new people

Local food

Nearby restaurants

AR navigation

with information

Interesting stories

Photos/Videos

Dates

Rewards for visiting

Vouchers/Coupons for

nearby Places

Monuments en route

Navigation

Special event

Special person

Ease to travel

Rewards for locals

Crowd management

Share Memories

Influencers who organize

meet-ups

Correct information

Interactive

Engaging

INFORMATION aRCHITECTURE

logo Design

Logo on App Icon Grid

LOGO & branding

Mission

To encourage the youth to visit places that connect them to the culture and heritage of the city.

This is achieved by including activities of their interests, connecting with more people and providing incentives to appreciate their efforts in connecting to the history

Brand Values

Promoting Heritage

Fun

Exciting

Connectivity